Start with this
eDPI = mouse DPI × CS2 sensitivity. To keep the same eDPI, divide your current eDPI by your new DPI. For example, 800 DPI at 1.0 sensitivity matches 1600 DPI at 0.5.
What DPI, sensitivity and eDPI actually tell you
Mouse DPI describes the mouse's count setting. CS2 sensitivity scales those counts in the game. eDPI multiplies the two numbers so that different DPI-and-sensitivity combinations can be compared within CS2.
That gives you a useful baseline, not a recommendation for the best setting. Two players at the same eDPI can still use different mousepads, grips, postures and aiming habits. A number copied from another player does not tell you whether you can comfortably clear an angle or make a small correction.
This calculator keeps the relationship between your two settings consistent. It does not measure your mouse sensor, account for every software profile, or convert the feel of another game's sensitivity scale.
Convert your settings without guesswork
- Read the DPI of the mouse profile you actually use while CS2 is running.
- Read your current in-game sensitivity. Keep a copy before making changes.
- Enter the new DPI you want to use. The calculator gives you the sensitivity that preserves your eDPI.
- Apply the new DPI and sensitivity together. Keep other mouse and game settings unchanged for the comparison.
| Mouse DPI | CS2 sensitivity | eDPI |
|---|---|---|
| 400 | 2.0 | 800 |
| 800 | 1.0 | 800 |
| 1600 | 0.5 | 800 |
A less tidy example: 800 × 1.1 = 880 eDPI. At 1600 DPI, use 880 ÷ 1600 = 0.55 sensitivity. Rounding that to 0.6 changes your eDPI to 960, so the result is no longer equivalent.
A simple in-game check
Use a familiar empty area. Start with the mouse in the same physical position and move between two recognizable points. Check that a normal turn, an angle clear and a small head-level correction feel comparable to your old setup.
If the result is clearly different, first check the active DPI profile and the actual value saved in game. A mouse's DPI button or an automatic software profile can put you on a different setting than the one you entered here. Check those before changing another variable.
Then run the same short drill with the same weapon and distance. Record whether you repeatedly overshoot, run out of pad space, or struggle with small corrections. Those observations are more useful than one good flick immediately after a settings change.
Four mistakes that make comparisons useless
- Comparing eDPI across games. Different games use different sensitivity scales. This is a CS2 DPI converter.
- Changing several settings at once. A new mousepad, new grip and new sensitivity make it hard to identify which change mattered.
- Ignoring the old baseline. Save your previous settings so you can restore them exactly.
- Choosing a number because it sounds professional. Start from comfortable control and test deliberate changes.
If your sensitivity is already comfortable, there is no need to change it for the sake of changing it. Use the tool when you have a clear reason to alter your DPI or need to understand an existing setup.
Common questions
Is a higher DPI always better?
This tool cannot establish that for your hardware. It preserves eDPI so you can compare a DPI change without also making a large change to your in-game turning speed.
Will the conversion change my scoped sensitivity?
The calculation covers your base sensitivity. It does not calculate separate zoom multipliers or how a different field of view looks. Keep those settings unchanged when comparing base sensitivity.
Where are my values saved?
The most recent numbers save in this browser when storage is available. The setup-link button puts the three numbers into a URL you can copy and share. You can use the calculator without an account.
Editorial note: these are practice frameworks, not promises of a particular rank or result. Game balance and menus can change. For release-specific information, check Valve's CS2 updates. Spot a problem? Send a correction.